

Active Skills and Their UsesĮvery Commander in Rise of Kingdoms has their own set of skills both passive and active. In this regard, an army that is engaged with multiple platoons might still have the upper hand if its numbers and troop quality is high enough, particularly also because they’ll have faster access to their Commanders’ active skills due to higher rage generation per turn. Keep in mind that a counterattack deals the same amount of damage as a regular attack, and also builds up some rage in every instance. In this sense, if a single army is engaged with, say, two or three enemies, they will only voluntarily attack one of them, but they will retaliate similarly against all the others. While a single army can only launch an attack once, there is no limit to the number of counterattacks they can perform. Each turn lasts one second, during which many actions, that we’ll talk about shortly, happen simultaneously.

For instance, the one constant of the combat in this game is the fact that battles resolve in turns, with each army automatically performing a number of actions in each one of the said turns. The combat in Rise of Kingdoms is quite straightforward but has many elements working in the background to create the images you’re seeing on your screen. The next time you’re thinking about picking a fight with someone in this game, even if you’re just fighting simple Barbarians on the map, keep these elements in mind. In this guide, we intend to explain the basic mechanics behind the combat in Rise of Kingdoms. However, as they say, “the devil is in the details.” And when it comes to the combat in Rise of Kingdoms, you’ll need to get acquainted with this particular devil if you want to emerge victorious from all your battles. Sure, it’s easy to grasp the combat at its minimum, which is about numerous armies exchanging attacks until only one remains. However, for those who actually want to partake in PvP in games like Rise of Kingdoms, it’s important to learn the ins and outs of combat, especially since the way this system works isn’t immediately evident to the player.
